The most notable omission here is traditional rally racing. There are a few things that prevent DiRT 2 from becoming the king of all racing titles, let alone off-road racing titles. It's also limited depending on your difficulty level, so expert drivers will never have to rely on this crutch. While some may consider it cheating, it does help lower frustration levels if you happen to mess up in the latter half of a race. Using a rewind will let you turn back the clock a few seconds to give you a second chance at avoiding the big crash. Finally, the game features a rewind system that only gets activated after a race-ending crash. The friendship system also helps unlock bonus events, like personal duels and time trials, helping to further the experience you'll gain in your career. By not crashing into them and passing them without incident, those drivers will increase their friendship level toward you and will return the favor during races in the future. Performing well in races gets the famous drivers to notice you in their competitions, but racing politely also helps them get to know you better. The other new addition is the friendship system. The livery items travel with you to the online game, so it really motivates people to level up quickly to show the competition just how good they are. It also acts as the unlocking system for the more decorative things, like dashboard toys and liveries for your car. Winning races and even just participating in them becomes the key to unlocking more tracks and more cash. There are a few new features that really amp up DiRT 2, and the first is the experience system. All in all, there are 100 different races here that include X-Games events in the three major regions (America, Asia and Europe) as well as a tribute event for Colin McRae that acts as a special way for the development team to show appreciation to a man who they never got a chance to properly thank. Finally, Rally Cross is much like Raids, except that the tracks are divided between open dirt mixed with standard asphalt. Domination divides a track into sectors and scores are tallied per sector based on your position. Last Man Standing is your basic elimination mode where the last player in each lap is booted out until one player is left. Raids take the traditional racing route with cars in different positions and throw off-road vehicles into the mix, while Land Rush pits all of the cars side by side. Trailblazer is rally racing without the co-pilot, while Gate Crasher is rally but with the added task of crashing through foam gates to lower your overall race time. You have the standard rally racing to deal with, but there are other events present that put a little bit of a spin on the standard rally or abandon it altogether. The game's main single-player mode is the DiRT Tour, which has you traveling the world to take on different off-road events using a variety of different vehicles. Not only is this helpful, but it also keeps a game's most boring element all the more interesting. One thing that carries over from the first title is the fact that load screens and some menu items randomly display facts about your driver as well as progress made on certain milestones. The rest of the menus, held inside your trailer, "pop" more than they did in the first game and really help with the atmosphere. From the title screen that displays your badge to the menus where your car is sitting amidst a sea of spectators, you'll immediately feel like you're a part of a large spectacle that never ends. The plain white 3-D menus from the first game have been replaced with a full off-road festival setting. The very first thing you'll notice is that the development team wanted to impress you right from the get-go. It took a few years, but the sequel has finally arrived, and while a few more things have changed, one thing has remained constant: DiRT 2 represents some of the finest off-road racing gamers have seen yet. The change didn't do much for the quality of the title, as it was still considered some of the best off-road racing around. The series became known as DiRT, and the game widened its range from strictly rally racing to most forms of off-road racing. With the move to next-generation consoles came a name change and change of focus. As good as other rally games were, every iteration of the Colin McRae Rally games outshone them year after year. For several years running, their Colin McRae Rally series of games has been unmatched in terms of quality on all categories. While there may be some debate as to which video game developer can be called the leader in racing simulators, there is no question in most people's minds that Codemasters knows how to program an off-road racing game.
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